Method

How the race results were produced, what they assume, and where to be careful.

What was simulated

Every spec MythicSim ships a reference build for: 28 DPS builds and 6 tank builds. That includes the weave and turret versions of the three Hunter specs, Survival in melee, both Destruction Warlock builds (Shadow and Fire), and the experimental hybrids MythicSim marks as such (Shockadin, Frostfire, Elehance, Fury-prot, Ret-prot and Holy-prot). Each is run with every Horde race the class can be (Orc, Troll, Undead, Tauren and Skyborne), at every fight length from 20 to 180 seconds in 5 second steps. Healer specs are not included. Each run is 20,000 iterations on one target with no fight-length variance and a fixed seed, so two runs of the same setup give the same numbers.

The engine

MythicSim's own open-source Rust engine, built from its public repository (main as of 2 November 2026) with no local changes: the client 70707 rules, the 26 and 27 October racial changes, the 28 October mage and hunter changes and hotfix pushes 113531 and 113554, exactly as MythicSim implements them. To check the build, every one of MythicSim's 34 published reference sims was rerun here with its own request and seed, and all 34 gave the same DPS as the MythicSim site to the decimal. Earlier versions of this site ran a patched copy of the older Go engine; that is gone, and the numbers changed with it.

Builds and trinkets

Every spec uses MythicSim's reference build as it ships it: its gear, talents, rotation, buffs and consumables. Each build wears its best pair of dungeon and quest trinkets, the pair MythicSim's own sweep measured for that spec, and that pair is the same for every race, so trinkets cannot change which race wins. The race is the only thing changed between runs, along with the fight length. This site only changes the race.

The Hunter builds come in two forms because MythicSim publishes both. The weave builds step into melee between Auto Shots and are about 10% stronger than the turret builds, which stand still and shoot (Beast Mastery 865 against 763 DPS, Marksmanship 945 against 858 on MythicSim's own numbers). MythicSim notes that how well weaving holds up in a real raid is not yet confirmed. Experimental builds are labelled as such.

Fight lengths

The Picker shows one fight length at a time, 60 seconds by default, with the others a click away. There is no combined overall ranking, because any overall depends on how often each kill length comes up, and that is a judgement, not something the sims can tell you. Each card instead lists the winner at 30, 60, 90, 120 and 130 seconds, so you can see whether one race holds across lengths or the pick changes. The Race Crossovers page uses every 5 second step to find where the pick changes.

Ties and close calls

A lead under about 0.3% is a tie, and the pages mark it. Tied races are shown level. Where the order flips between neighbouring fight lengths on a margin that small, treat it as noise, not a crossover; the Race Crossovers page does not count a lead under 0.15% for that reason.

Skyborne

The Horde side plays Windshaper Skyborne, which can be a Druid, Hunter, Rogue, Shaman or Warrior. Its damage is the same as High Order Skyborne, so the two are treated alike. Tauren has no damage racial, so Skyborne is never ranked below it: where the engine puts Tauren ahead by simulation noise or because a preset rotation copes badly with Skyborne's haste, the two are set equal.

Where to be careful

Race Crossovers

The Race Crossovers page follows each spec's best Horde race along the fight length. Every spec and race was simmed every 5 seconds from 20 to 180 seconds (20,000 iterations each, one target, the same seed). A crossover is counted when a new race is clearly ahead, by more than 0.15%, and is still ahead at the next length; its second is found by interpolating the gap between the two neighbouring lengths where the order flips, so it is good to a few seconds, not to the second. Races that trade places on a margin smaller than that stay on one chip, and a faded, dashed chip is a near tie with the runner-up. On-use racials (Blood Fury, Berserking) have cooldowns, so a crossover can sit right at a cooldown boundary such as 120 seconds.

Spec Tier List

Every spec ranked by the DPS of its best Horde race at the chosen fight length, from the same simulations as the Race Picker. Tiers are bands of the top spec's DPS: S within 10%, A within 20%, B within 30%, C within 40%, D below. The top spec is the top of whatever is shown, so adding tanks does not change a damage spec's tier unless a tank outdamages the leader. Each spec is shown with the buffs its MythicSim build ships with.

Raid Comp Sim

The Raid Comp Sim is a sandbox. It evaluates whatever raid and buff set you build and does not judge it: no required specs, no required buffs, no suggested comps.

Changes

Horde Race Picker Raid Comp Sim Spec Tier List Race Crossovers